About the Blacksmith Project
During my time at Full Sail, I had the opportunity to work on the Blacksmith demo game. While challenging, the project allowed me to showcase the knowledge that I have acquired at Full Sail. Each audio element in the preceding video received my own personal touch. For example, I used a phaser effect on a recording of flowing lava in order to create the audio for the floating bits of steel in the cinematic section. I also paid great attention to how each element moves across the screen in relation to the viewer and used panning accordingly. In the gameplay section, I used custom synths and time-stretching to create certain power-up sounds. For the dialogue, I recorded a local voice actor. I then stretched the recording to make it deeper and added echo and reverse reverb to create the illusion that the voice is in the blacksmith's head. I think that the project came out nicely and I hope that it will convince you to hire me for your next project.
